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Mirror of godotengine/godot-demo-projects
- Rename various labels for readability. - Use infinity symbol when FPS limit is set to 0. - Use lossless compression for ship textures since they are low-resolution, and applied to a large object (making VRAM compression look bad). |
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| misc | ||
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| mono | ||
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| .clang-format | ||
| .editorconfig | ||
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| .gitignore | ||
| .lycheeignore | ||
| CONTRIBUTING.md | ||
| file_format.sh | ||
| LICENSE.md | ||
| README.md | ||
Godot demo projects
Each folder containing a project.godot file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Godot versions
- The
masterbranch is compatible with Godot'smasterdevelopment branch (next 4.x release). - The
3.xbranch is compatible with Godot's3.xdevelopment branch (next 3.x release). - The other branches are compatible with the matching stable versions of Godot.
- Click here to see all branches.
- For example, the
2.1branch is for demos compatible with Godot 2.1.x.
Importing all demos
To import all demos at once in the project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all demos.
- All demos should now appear in the project manager.
Try the demos in your browser
Most of the demos are exported to GitHub Pages. They can be viewed here.
Note: The performance of Godot in a browser is lower than natively on desktop. For the best performance, consider downloading the demos.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.