Mirror of godotengine/godot-demo-projects
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Hugo Locurcio db745e5e59
Add SMAA option to the 3D antialiasing and graphics settings demos (#1278)
- Rename various labels for readability.
- Use infinity symbol when FPS limit is set to 0.
- Use lossless compression for ship textures since they are low-resolution,
  and applied to a large object (making VRAM compression look bad).
2025-11-26 10:37:17 -08:00
.github Bump actions/checkout from 5 to 6 (#1281) 2025-11-20 11:24:41 -08:00
2d Revert engine version to 4.5 for demos with upgraded TileMapLayer 2025-11-06 20:02:28 +01:00
3d Add SMAA option to the 3D antialiasing and graphics settings demos (#1278) 2025-11-26 10:37:17 -08:00
audio Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
compute Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
gui Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
loading Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
misc Link C# version in Squash the Creeps demo README (#1274) 2025-11-06 17:31:21 +01:00
mobile Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
mono Link C# version in Squash the Creeps demo README (#1274) 2025-11-06 17:31:21 +01:00
networking Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
plugins Overhaul silly material creator plugin demo (#1261) 2025-10-11 03:22:04 -07:00
viewport Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
xr Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
.clang-format Add .clang-format and use it to format shader files (#1249) 2025-09-22 16:15:54 +02:00
.editorconfig Update README for the new 3.2 branch 2021-04-14 13:46:19 -04:00
.gitattributes Update gitignore for 4.x and add gitattributes 2020-10-01 14:22:45 -04:00
.gitignore Add Sprite3D and AnimatedSprite3D demo (#1191) 2025-04-24 17:45:14 +02:00
.lycheeignore Skip Shadertoy in Lychee URL checks (#1267) 2025-10-20 16:02:04 -07:00
CONTRIBUTING.md Migrate contributing guidelines to the contributing docs (#1246) 2025-09-30 08:43:17 -07:00
file_format.sh Update gitignore for 4.x and add gitattributes 2020-10-01 14:22:45 -04:00
LICENSE.md Change copyright year to "present" in LICENSE.md 2023-04-04 16:08:03 +00:00
README.md Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00

Godot demo projects

Each folder containing a project.godot file is a demo project meant to be used with Godot Engine, the open source 2D and 3D game engine.

Godot versions

  • The master branch is compatible with Godot's master development branch (next 4.x release).
  • The 3.x branch is compatible with Godot's 3.x development branch (next 3.x release).
  • The other branches are compatible with the matching stable versions of Godot.
    • Click here to see all branches.
    • For example, the 2.1 branch is for demos compatible with Godot 2.1.x.

Importing all demos

To import all demos at once in the project manager:

  • Clone this repository or download a ZIP archive.
    • If you've downloaded a ZIP archive, extract it somewhere.
  • Open the Godot project manager and click the Scan button on the right.
  • Choose the path to the folder containing all demos.
  • All demos should now appear in the project manager.

Try the demos in your browser

Most of the demos are exported to GitHub Pages. They can be viewed here.

Note: The performance of Godot in a browser is lower than natively on desktop. For the best performance, consider downloading the demos.

License

Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.