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Mirror of godotengine/godot-csharp-visualstudio
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| .github | ||
| GodotAddinVS | ||
| GodotCompletionProviders | ||
| GodotCompletionProviders.Test | ||
| .gitignore | ||
| format.sh | ||
| GodotAddinVS.sln | ||
| GodotAddinVS.sln.DotSettings | ||
| LICENSE | ||
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| README.md | ||
Godot C# extension for Visual Studio
Visual Studio extension for the Godot game engine C# projects.
Requirements
- Godot 3.2.3 or greater. Older versions of Godot are not supported and do not work.
- Visual Studio 2022. VS 2019 or earlier are not supported.
- Visit 1.x branch to get the Visual Studio 2019 supported version.
Features
- Debugging.
- Launch a game directly in the Godot editor from Visual Studio.
- Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.
NOTES:
- A running Godot instance must be editing the project in order for code completion and the
Play in Editordebug target to work. - Node path suggestions are provided from the currently edited scene in the Godot editor.
Debug targets
- Play in Editor
Launches the game in the Godot editor for debugging in Visual Studio.
For this option to work, a running Godot instance must be editing the project. - Launch
Launches the game with a Godot executable for debugging in Visual Studio.
Before using this option, the value of the "executable" property must be changed to a path that points to the Godot executable that will be launched. - Attach
Attaches to a running Godot instance that was configured to listen for a debugger connection.