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build-android Provide perfetto debug and release templates (#157) 2026-04-20 16:16:53 -05:00
build-dotnet Add support for experimental .NET builds (GDExtension) (#136) 2025-12-02 10:15:49 +01:00
build-ios Apple: Simplify build scripts with more build-container variables (#164) 2026-07-30 12:10:26 +02:00
build-linux Add support for experimental .NET builds (GDExtension) (#136) 2025-12-02 10:15:49 +01:00
build-macos Apple: Simplify build scripts with more build-container variables (#164) 2026-07-30 12:10:26 +02:00
build-mono-glue Linux: Update to new SDK with GCC 13, add ARM64 and ARM32 2023-11-01 17:42:57 +01:00
build-tvos Apple: Simplify build scripts with more build-container variables (#164) 2026-07-30 12:10:26 +02:00
build-visionos Apple: Simplify build scripts with more build-container variables (#164) 2026-07-30 12:10:26 +02:00
build-web Add support for experimental .NET builds (GDExtension) (#136) 2025-12-02 10:15:49 +01:00
build-windows [Windows] Enable WinRT headers download. (#155) 2026-04-08 09:45:39 -05:00
.gitignore Automate Play Store uploads for the Android Editor (#128) 2025-10-10 14:07:15 +02:00
build-release.sh Provide perfetto debug and release templates (#157) 2026-04-20 16:16:53 -05:00
build.sh Update AccessKit to 0.22.3 (#163) 2026-08-05 12:45:58 -05:00
clean-release.sh build-release: Copy and sign Steam Windows exe for stable releases 2025-03-12 23:43:17 +01:00
clean.sh build-release: Copy and sign Steam Windows exe for stable releases 2025-03-12 23:43:17 +01:00
config.sh.in Upload builds to S3 Bucket (#146) 2026-01-08 11:39:12 -06:00
LICENSE.txt Add MIT license 2020-02-26 11:24:01 +01:00
publish-release.sh publish-release: Also copy SteamAPI DLLs for Steam upload 2026-01-29 22:16:15 +01:00
README.md Merge build-templates.sh into build-release.sh 2020-05-07 14:45:52 +02:00

Godot in-container build scripts

Build scripts used for official Godot Engine releases using containers built from https://github.com/godotengine/build-containers

Disclaimer

This repository is not intended for end users, and thus not supported. It's only public as a way to document our build workflow, and for anyone to use as reference for their own buildsystems.

We will eventually release a public build script that integrates all this in a simple and user-friendly interface.

Usage

  • Build containers using https://github.com/godotengine/build-containers
  • Copy config.sh.in as config.sh and configure it as you want.
  • Edit build.sh to properly reference those containers if local, or use config.sh to point to your own registry if you uploaded containers.
  • Build with build.sh (check --help for usage).
  • Package binaries with build-release.sh (check --help for usage).

Example that builds Godot 3.2-stable Classical (not Mono):

./build.sh -v 3.2-stable -g 3.2-stable -b classical
./build-release.sh -v 3.2-stable -t 3.2.stable -b classical

Again, this is intended for release managers and usability is not the main focus. Tweak the build scripts to match your own requirements if you want to use this until we provide a better, user-friendly interface.