Mirror of godotengine/collada-exporter
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Merge pull request #138 from Calinou/fix-python-3.12
Fix Python 3.12 compatibility by replacing deprecated `imp` usage
2025-05-14 21:49:36 +02:00
io_scene_dae Fix Python 3.12 compatibility by replacing deprecated imp usage 2025-05-14 17:24:04 +02:00
godot_export_manager.py Added basic functionality to move objects to center on export per group 2017-12-13 15:15:43 -05:00
LICENSE.txt Fixed license stating the wrong version of the GPL. 2018-06-10 17:25:02 -03:00
README.md Added two lines regarding the "Godot Export Manager" in README.md. 2016-09-28 14:42:56 +02:00

Godot Engine's "Better" Collada exporter for Blender

Enhanced Collada exporter for Blender, making the format viable for importing meshes into game engines such as Godot Engine using a libre format.

Installation

  1. Copy the io_scene_dae directory the location where Blender stores the scripts/addons folder on your system (you should see other io_scene_* folders there from other addons). Copy the entire dir and not just its contents.
  2. Go to the Blender settings and enable the "Better Collada Exporter" plugin.
  3. Enjoy full-featured Collada export.
  4. (optional) Copy the godot_export_manager.py script to the scripts/addons folder.
  5. (optional) Enable the "Godot Export Manager" plugin.

If you find bugs or want to suggest improvements, please open an issue on the upstream GitHub repository.

License

This Better Collada exporter is distributed under the terms of the GNU General Public License, version 2 or later. See the LICENSE.txt file for details.